Print version of  http://ijcscl.org/?go=contents&article=163

Journal Contents

all articles of volume 7 issue 3 | return to Journal Contents

Article of Volume 7, Issue 3, September 2012

Learning physics through play in an augmented reality environment

Authors: Noel Enyedy, Joshua A. Danish, Girlie Delacruz, Melissa Kumar

Abstract: The Learning Physics through Play Project (LPP) engaged 6–8 year old students (n=43) in a series of scientific investigations of Newtonian force and motion including a series of augmented reality activities. We outline the two design principles behind the LPP curriculum: 1) the use of socio-dramatic, embodied play in the form of participatory modeling to support inquiry; and 2) progressive symbolization within rich semiotic ecologies to help students construct meaning. We then present pre- and post-test results to show that young students were able to develop a conceptual understanding of force, net force, friction and two-dimensional motion after participating in the LPP curriculum. Finally, we present two case studies that illustrate the design principles in action. Taken together the cases show some of the strengths and challenges associated with using augmented reality, embodied play, and a student invented semiotic ecology for scientific inquiry.

Keywords: Science education, Augmented reality, Embodied cognition

Citation: Enyedy, N., Danish, J. A., Delacruz, G., & Kumar, M. (2012) Learning physics through play in an augmented reality environment. ijcscl 7 (3), pp. 347-378

DOI: 10.1007/s11412-012-9150-3

Preprint: Acrobat-PDF enyedy_danish_delacruz_kumar_7_3.pdf

About this article at link.springer.com [http://dx.doi.org/10.1007/s11412-012-9150-3] including a link to the official electronic version.